While I did not get to try the multiplayer game play, swinging around in another character seemed like a good novelty. You can do so in “Another Mode”, which also includes the online/local multiplayer functionality of the game. While I thoroughly enjoyed being able to play as my own customised character, the game understood that some of us might want to play as the other characters. At the same time, praise have to be given to the developers for taking every opportunity in the game to accommodate to newcomers to the franchise, going so far to even put tidbits of information in the loading screens. Making things worst, as your character stats are tied to the bonds he/she make with the rest of the cast, those side story “bonding sessions” are unavoidable however draggy they may be.ĭespite all these, Omega Force still managed to keep as close as possible to the source material while keeping your character in the game. The simple character side stories were nothing more than just draggy events that did little to expand on a particular cast’s backstory. While the main storyline might be action pack and interesting, the character side stories leave much to be desired. Characters will react differently to your choices, and your bonds with them might improve as a result of “correct” interaction. To increase your immersion into the world, the game will, from time to time, seek your input into a scene. I was pleasantly surprised to see that the game even allowed you to tweak the colour of your character’s uniform.Īlthough the game is largely linear, it still had a JRPG element of “choice” in it. Just like any good game with custom character creation, be prepared to spend a good deal of time tweaking your own characters. Right from the beginning, your character is retcon into the franchise’s story. While this may be welcomed by newcomers, it is hard to imagine that those who had played the first game might enjoy rewatching the same story again… from a different angle. If it is any consolation for those who have played the first game, this time the story gets told from your own perspective. A great deal of the game (more than 70%) is a retelling of the first game’s story. The opening cutscene had me fooled that the game was going to start from after the first game, which happened to also be where the first season of the anime ended. At times this may be a little overwhelming, especially as the controls continue to get complex as the game progresses, however, if you are able to master the strategic aspect while controlling your character’s high paced movements, the game is certainly yours for the taking. From recruiting and directing AI team mates, to strategic placing of bases, it is a game of brains as much as it is brawn. The game places a good deal of emphasis on strategy as well. However, things are more than just plainly swinging around and slaying titans. Even when horses were made available midway into the game, the sheer speed and “adrenaline” of swinging on the Omni-Direction Mobility (ODM) gear, will make you leave your steed for the air. ![]() Swinging around the environments were something I unexpectedly enjoyed and the experience never got old. Although the fight controls may take some time to fully master, especially the timing of slashes, flight controls were surprisingly intuitive. In that aspect, Omega Force really did not disappoint. In any case, I did go in expecting to swing around the environments slaying titans. I’m familiar with the story but not an expert in it. I may not have played the first Attack on Titan game, but I have watched the first season of the anime. Gameplayįirst, I would just like to declare my experience with the Attack of Titan series. Attack on Titan 2 enters with high ambitions for itself, let see if they succeed at it. ![]() Sometimes such games do well, sometimes they just do not do the source material any justice. Every now and then we get a game adaptation of an anime or manga franchise.
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